Signs, Symbols and Ciphers. Decoding the Message.-Georges Jean.
Image and Representation. Key Concepts in Media Studies.-Nick Lacey.
Elements of Sociology.-Roland Barthes.
http://kotaku.com/search/Mirrors%20Edge/
Mirrors Edge Articles.
http://jodi.tamu.edu/noticeboard/cosign01.html
Computational Semiotics in Games and New Media.
http://homepages.mcs.vuw.ac.nz/~chikken/cgi-bin/research.pl?Semiotics
Video Games Values: Semiotics.
http://www.aber.ac.uk/media/Documents/S4B/index.html
Semiotics; The Basics
Daniel Chandler
http://gamestudies.org/0301/kucklich/
Perspectives of Computer Game Philology.
“Taking the process of reading as a model for the process of playing might seem like an oversimplification, but this is not the fault of the critical analogy, but rather of our simplistic understanding of the interaction between reader and text.”
http://en.wikipedia.org/wiki/Semiotics
www.youtube.com
www.google.co.uk
Tuesday, 26 May 2009
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I found your blog while searching for opinions on the anarchist themes expressed in Mirror's Edge. Semiotics sounds like an interesting topic and a powerful tool for analysis! I think I'm going to read a few of these titles.
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